Thursday, February 20, 2020

Too much of a good thing? Excessive technology use is not uniquely harmful to mental health; additionally, the negative effects of excessive technology use on psychopathology are partly explained by self-criticism

Zendle, David. 2020. “Too Much of a Good Thing? Excessive Use Across Behaviours and Associations with Mental Health.” PsyArXiv. February 19. doi:10.31234/osf.io/pnx2e

Abstract
Background and Aims: The case for the existence of pathological video game and social media use is often supported by two arguments. First, that excessive usage of these technologies is particularly associated with psychopathological conditions such as depression and anxiety. Second, that specific features of these technologies make them particularly likely to be used to excess. However, it is presently unclear whether this is the case.

Design: Two large scale online surveys were conducted on representative samples of UK adults. The first (n=1430) investigated correlations between psychopathology and excessive engagement in a variety of common leisure pursuits including video gaming and social media use. The second (n=1184) examined whether video games and social media were more likely to be engaged in to excess than other common pursuits.

Sample Studied: Two nationally representative samples of UK adults aged 18+ were recruited via prolific.co, an online panel provider.

Measurements: Excessive engagement in a variety of activities were measured via adaptations of the Internet Gaming Disorder Scale. Depression and anxiety were measured via administration of the PHQ-9 and GAD-7 respectively.

Findings: Excessive engagement in all measured activities was linked to both depression and anxiety. All relationships were of a clinically important magnitude. Using IGD criteria, excessive gaming was more prevalent than excessive engagement in other leisure pursuits. It is unclear whether this reflects actual differences in excessive use or limitations of the IGD symptoms. Relationships remained significant when self-criticism was accounted for, but were reduced in magnitude to potentially sub-clinical levels. 

Conclusions:  Links to psychopathology were similar across a wide variety of activities, suggesting that excessive technology use is not uniquely harmful to mental health. Additionally, the negative effects of excessive technology use on psychopathology are partly explained by self-criticism, highlighting the importance of this factor in the future measurement of behavioural overuse conditions.  Using IGD criteria, excessive gaming is more prevalent than excessive engagement in other activities, which may reflect either the special nature of games, or problems with the IGD criteria.



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